Felipe Cruz, Lead UI Designer

Felipe Cruz

Designing products
and how they get made.

Currently Lead UI Designer at Netcracker Technology

I work on complex B2B and B2C products, taking problems from strategy to shipped product, aligning teams around key decisions and building systems that help good design scale.

Call Center Support Hub

Support workspace with customer, billing, network and the next action in one view Suggested interaction script with services, devices and the network panorama Suggested actions for tickets, payments and the modem reset

B2B Quotation Platform

Product catalog beside an open quote Solution configuration with price and terms Renegotiation combo decision inside the quote

B2C eCommerce Design System

Customer portal product detail on desktop Product listing on mobile Product detail on mobile

AI Delivery Workspace

From ticket to merge request

Select a step

AI acts BA validates AI continues

Ticket update, optional

Documentation, optional

Clone the repositories and the branch, then start the local environment. Once, unless the branch changes.

AI Setup BA Ticket AI Understand BA Validate AI Implement AI Verify Git MR

Ticket update · Documentation, optional

Visual artifacts and client details omitted per NDA.

About

I work across product design, systems and team leadership, contributing to global products as an IC while building the practices that help a distributed design team work, grow and make better decisions independently.

Over the last 15 years, I've worked across graphic design, web design, product design, design systems and platform strategy. My work has supported products used across 9 countries and multiple global markets.

Leadership

Currently I'm a Lead UI Designer at Netcracker Technology. I build the structure that helps designers work with more autonomy. Through critique, knowledge sharing and continuous feedback, designers can take broader ownership, navigate challenges independently and turn individual learnings into team practice.

Beyond the work

I'm from Realengo, Rio de Janeiro. I grew up building things with whatever was available, which probably explains why I'm more interested in constraints than in ideal conditions.

Outside of screens I'm an ITF Taekwondo instructor and an illustrator. I got comics published at MSP Estúdios, the studio behind Turma da Mônica, Brazil's most enduring comics universe.